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QOMPLX Staff

Tysons, Virginia

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Written by QOMPLX Staff

Written by QOMPLX Staff | December 09, 2020

Written by QOMPLX Staff | December 09, 2020

We explain how rules are constructed using pre-built templates and the Q:CYBER Rules Builder.

Written by QOMPLX Staff | December 08, 2020

We explain how rules are constructed using the Q:CYBER Rules Builder.

Written by QOMPLX Staff | December 07, 2020

StarCraft's Fog of War can result in grid-based pathfinding routines to dead-end or crash. We discuss ways to do pathfinding around obstacles.

Written by QOMPLX Staff | December 04, 2020

We explain how rules are evaluated against logs in Q:CYBER and how it’s different from a number of other products on the market.

Written by QOMPLX Staff | December 03, 2020

An introduction to log Ingest and detection methods using QOMPLX Q:CYBER

Written by QOMPLX Staff | December 03, 2020

QOMPLX CEO Jason Crabtree has been named as one of Virginia Business Magazine's "100 People To Meet" in 2021. Crabtree was one of 10 business leaders named in the Magazine's Innovators Category.

Written by QOMPLX Staff | December 01, 2020

Map terrain is common in StarCraft and it is a critical factor in pathfinding within the game. In this post we look at how terrain features, especially altitudes, are valuable in path finding exercises.