Written by QOMPLX Staff
Monitor Your Cyber Risks with Q:Cyber
Q:CYBER Using Rule Templates
We explain how rules are constructed using pre-built templates and the Q:CYBER Rules Builder.
Q:CYBER: Introduction to Rules Builder
We explain how rules are constructed using the Q:CYBER Rules Builder.
QOMPLX Intelligence: Integrating the Grid System with Pathfinding Routines in StarCraft
StarCraft's Fog of War can result in grid-based pathfinding routines to dead-end or crash. We discuss ways to do pathfinding around obstacles.
Q:CYBER Streaming Rules Engine
We explain how rules are evaluated against logs in Q:CYBER and how it’s different from a number of other products on the market.
Q:CYBER Ingesting Windows Event Logs
An introduction to log Ingest and detection methods using QOMPLX Q:CYBER
Virginia Business Magazine names CEO Crabtree one of "100 People To Meet" in 2021
QOMPLX CEO Jason Crabtree has been named as one of Virginia Business Magazine's "100 People To Meet" in 2021. Crabtree was one of 10 business leaders named in the Magazine's Innovators Category.
QOMPLX Intelligence: Grid Based Map Extraction with StarCraft
Map terrain is common in StarCraft and it is a critical factor in pathfinding within the game. In this post we look at how terrain features, especially altitudes, are valuable in path finding exercises.